Press kit
Dragon's Tear
Lead three Tear hunters in a first-person idle dungeon crawler. Collect monsters' Tears, awaken their powers and wield them in automatic battles. Farm cleared floors while away as you seek the most powerful Tear of all: the Dragon's Tear, said to grant any wish.
Facts
- Developer
- LilChill Games (Kamil)
- Genre
- First-person idle dungeon crawler
- Platform
- Windows (Steam)
- Players
- Single-player
- Planned release
- Q1 2027
- Demo
- Targeting October 2026; exact date to be announced
- Price
- Not announced
- Interface and subtitles
- English, Polish, German, Japanese, Simplified Chinese and Brazilian Portuguese
Press and creator enquiries: lilchillgamescontact@gmail.com
Downloads
Download press kit (ZIP, 6.6 MiB) Download fact sheet (TXT, 5.5 KiB)
The ZIP contains 10 screenshots, 6 branding images, a fact sheet and usage terms. The trailer is available separately below.
Download trailer (MP4, 32.6 MiB)
About the game

Lead your Tear hunters into the dungeons below the inn in search of the legendary Dragon's Tear, said to grant any wish. Build a party of three adventurers, prepare their skills and battle orders, and send them into automatic exploration and combat. Defeated monsters can leave behind Tears that carry their powers.
Features
Monster Tears
Collect duplicate Tears and awaken stronger ranks at the inn. Equip one Tear per hero and set when its power can activate automatically in battle. Monster powers can burn enemies, slow dangerous foes or break through their defences. Choose who carries each power and keep hunting for the next one.
A party of three
Choose your active party from the Knight, Barbarian, Black Mage and Ranger. Develop their skill trees, arrange the front and back lines, and set battle orders for automatic combat. Change the party when the next enemy calls for a different approach.
Five artifacts
Find five artifacts on your descent and develop them in the Reliquary. Spend resonance to raise their levels and choose between two aspects as each artifact awakens. Combine an artifact with your hero's weapon, armour and accessory to shape the build.
Auto Runs and offline progress
Send your party back through cleared floors with Auto Runs. They fight, bring back rewards, rest and set out again. Choose a floor they can handle, then use the gold, materials and experience to prepare for deeper challenges. Leave Auto Runs active to earn up to 8 hours of offline progress while the game is closed.
The inn
Return to the inn to equip your heroes, take on quests and improve its rooms. Build up the sawmill and quarry to produce resources between expeditions. Your next upgrade can strengthen an adventurer or help the whole inn grow.
100 handcrafted floors planned for the full release
Watch the map fill as your party explores passages, fights enemies and faces the bosses below. Each new floor brings another challenge, another place to hunt for monster Tears, and another step in your search for the Dragon's Tear.
Trailer
50-second gameplay trailer.
Download trailer (MP4, 32.6 MiB)
Screenshots
English interface
Select a screenshot to open the original 1920 × 1080 PNG.
Download PNG (317.9 KiB)
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Download PNG (61.7 KiB)
Download PNG (1.2 MiB)
Download PNG (32.6 KiB)
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Download PNG (315.3 KiB)
Logo and artwork
These branding images are shared across all six language versions.
Download PNG (920 × 430, 463.2 KiB)
Download PNG (1232 × 706, 950.5 KiB)
Download PNG (1280 × 720, 97.2 KiB)
Download PNG (3840 × 1240, 1.9 MiB)
Download PNG (748 × 896, 834.0 KiB)
Download PNG (256 × 256, 111.9 KiB)
Studio and contact
LilChill Games is a solo game studio run by Kamil.
The studio's other game, Lowmoor, was released on Steam on 7 August 2026 and is free to play.
Press and creator enquiries: lilchillgamescontact@gmail.com
Coverage and asset use
You may use the promotional files supplied in this press kit for articles, videos and streams about Dragon's Tear.
Please credit LilChill Games and link to the game's Steam page.
Third-party assets remain the property of their creators. Do not redistribute these files as a standalone asset pack.