LilChill Games
Four heroes standing by the fire in the inn's hall, a knight in gold plate, a mage in a green hat, a hooded ranger and a barbarian with an axe over his shoulder, above the line: You take a seat by the fire.

Dragon's TearIn development

Idle dungeon crawler. PC. No date.

You run the tavern at the top of the stairs, hire the drinkers, kit them out, write the tactics they will fight by, and send them down after a dragon.

A song has gone round about the dragon at the bottom of the dig and the tear it weeps. It keeps bringing people to the door, and you are the only one left in town who has walked those stairs and come back up. So you take them in and send them down instead of going yourself.

The corner table

Three go down at a time, and you pick who stands in front. A hero in the back row swings at half strength unless their weapon is built to reach over the line.

Two hero cards at the corner table, a barbarian marked front and a mage marked back, above the line: Drag a hero to a row. 3 go down at most.

The papers

Every hero has fifteen skills to spend points on, and some branches lock the others out, so a barbarian built around Cleave gives up Execute for good.

The barbarian's skill sheet, a tree of fifteen icons with locked nodes and branches marked OR, and Cleave costing 2 of the 12 skill points held.

The orders

You write each hero a priority list. War Cry when the doctrine calls for it, Cleave when two or more are standing, and a plain swing at the nearest thing when nothing higher up applies.

The barbarian's order list: War Cry, Cleave, Execute and Frenzy in priority order, each with a condition and a target, over a fallback line reading Attack, Nearest.

The kit

A heavy weapon hits standing plate for one and a half of its damage, and a staff skips armour to land on magic defence instead. Classes are fussy about what they will hold, and the shop refuses the rest.

The kit screen for the barbarian: three slots, his stats, the weapons that fit him with their plus and minus, and an Oak cudgel reading plus 4 attack and minus 1 speed.

Then you open the door

It plays itself from there, at any of five speeds, and the log on the right says what happened. You cannot steer it once the door shuts.

Floor 3 of the dig, a halberdier and a skeleton blocking a lit corridor with their health bars under them, the party's cards below and the fight's log on the right.
A victory panel reading They grow faster than we ever did, the barbarian stamped LEVEL UP going from 6 to 7, with 20 gold and 3 relics taken.

What comes back up

Every floor has a quarry and a copse, three swings each. What they cut goes back into the inn, a room at a time. Build the loft over the hall and a fourth hero can sleep there, the toolshed regrows the timber overnight, and the strongbox keeps 90 percent of your purse when a party dies down there.

The party chopping a tree in a lit corridor on floor 1, with a bar reading CHOPPING filling under three strikes.
The house drawn as a section, the loft over the beds over the hourglass over the strongbox with the toolshed in the yard, and nothing built yet.

The red banner

Every so often the log gives something a name and hangs it in a red banner across the corridor. The dragon in the song is the one at the bottom.

A Black Halberdier at level 15 named in a red banner across a lit corridor, with the party's three cards below it at 632, 237 and 533 health.

Where it stands

In development, and there is no store page yet, so no date and no wishlist button either. The shots above come off a build from September 2026.

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